Collaboration par excellence

Example: Hasselt City Hall, Belgium — The building of the new municipal administration center in Hasselt, Belgium, demonstrates how seamless collaboration in building projects can minimize risks and save costs from the design phase all the way to commissioning.
A joint project of several brands of the Nemetschek Group.
Nemetschek brands involved: Allplan, GRAPHISOFT, Solibri

Pioneering planning and project execution with Open BIM

“The end-to-end use of BIM solutions constitutes genuine added value for all stakeholders in the building process
because it enables seamless and efficient collboration”

Steven Hendrickx, Head Architect in Hasselt

Large-scale, highly complex building projects in particular require ongoing, reliable and efficient coodination between all stakeholders – both internal and external – across disciplines and between companies. Therefore, in association with other market players, the Nemetschek Group is promoting the Open BIM data standard. This is a universal, collaborative approach to designing, constructing and operating buildings based on open standards and workflows It makes it possible for project stakeholders to collaborate, even if the type of software varies from user to user. The Industry Foundation Classes (IFC) interface has established itself as an open standard and is therefore of central significance.

Sharing and evaluating data throughout the entire product life cycle saves time and money and improves quality. The administration of data is key to this digital transformation, for it is only possible to take full advantage of the potential if each stakeholder can access the data that he or she needs at any given time. This begins with a realistic BIM building model, which is an essential prerequisite for a genuine 5D workflo. This model is no longer limited to just 3D construction data; it also includes data concerning the dimensions of time and costs.

Seamless collaboration exemplified by the Hasselt City Hall

Under the management of the architect team comprising Jaspers-Eyers, MASS Architects and Michel Janssen, a new municipal administration center is being built in Hasselt. The complex, consisting of a renovated building section and a new building, provides approx. 17,000 m2 for the city administration and social services as well as offices. The architects and their most important partners are using Open BIM software solutions for the entire construction process. Three Nemetschek solutions are being implemented for this project: Archicad from Graphisoft for the design and planning of the architects, Allplan Engineering for civil engineering, and the Solibri Model Checker for the BIM quality control carried out by the construction company.

From the beginning, all information concerning the building project is contained in the digital building model – from the draft to implementation – including all design details, desired materials, fire protection requirements, acoustic properties, insulation and building structures, and administration. This constitutes considerable added value for all stakeholders compared to the old standard model, which was purely 3D. Thus, this improvement ensures more than just seamless collaboration between all those involved. The complex project can be turned over to the municipality – the proud building owner – with the required quality, on time and within the specified budget.

Hasselt City Hall is groundbreaking – in terms of design, planning and project implementation.

Independent and yet consistent

Steven Hendrickx, the head architect in Hasselt, recognized four decisive factors with Open BIM over the course of the successful project:

  • Individual partners design their model with their preferred BIM software, and with their own templates. Outstanding collaboration is ensured, though, thanks to a common, uniform standard which is specified in advance.
  • The division of labor is defined at the beginning of the project. Data on statics, for instance, have an essential impact on the architecture and structural design. Data on heating, ventilation and air-conditioning, on the other hand, are also important but don’t generally flow directly into the architecture. These data, for example, can be sufficiently analyzed with the BIM solution for quality assurance from Solibri.
  • Design changes in one area don’t necessarily affect the plans of all the others involved in the project. The architecture and the building stage are inherently the most closely linked.
  • The expertise of the staff, i.e., extensive holistic knowledge of the various building disciplines, is also critical for the success of the project.

Two examples of the advantage of precise planning

In Hasselt, the construction company was commissioned with excavation, among other tasks. An assessment of the amount of sand that needed to be removed was done based on a cal culation using conventional 2D planning methods, which yielded a result of 800 cubic meters. The engineers used the Solibri Model Checker based on Open BIM and the data provided by the architects and arrived at a figue that was just half this amount, i.e., 400 cubic meters of sand. This shows how exact the work with Open BIM solutions can be.

The steel struts to be installed are another example: With the interface function IFC Exports from Allplan, it was possible to use the BIM model to automatically calculate which steel struts needed fieproofing. All it took was a mouse click to obtain precise results, right down to the running meter. In projects that don’t use Open BIM solutions, these calculations are made by manually entering the data from 2D drawings in Excel or some other software and then recalculating and evaluating the data for use in quotations and planning, a process that is susceptible to error and one that leaves a lot of room for interpretation. These errors often go undetected until the actual cost planning is already completed. In the case of the Hasselt City Hall,  it was possible to avoid such errors from the outset.

Converting to Open BIM pays off

As is the case with any change, it takes a certain amount of time for companies and employees to accept BIM as the norm. The best way, according to Steven Hendrickx, is to start out by planning smaller projects using BIM. The experience thereby gained will make it possible to complete successively larger BIM projects. The advantages of collaborating through Open BIM are obvious: The entire workflow is much simpler for all project stakeholders, and building projects are completed within time and cost budgets.

CONCLUSION

Consistent standards and open interfaces in par-ticular are essential for successful building projects. Stakeholders need solutions that can “work together” for all and any individual tasks being performed. Seamless collaboration between humans and machines: This is ensured with Open BIM, and backed by the brands of the Nemetschek Group.



Reference projects on this topic:

Maxon Announces Exhibitor Presence at 2019 NAB Show New York, October 16-17

 

  • Company to Showcase New Cinema 4D Release 21 3D Motion Graphics Workflow Solutions
  • Guest Artist Presentations to Stream Live on C4DLive.com
  • Convention Attendees Invited to New York City Stop of Maxon-hosted Design+Motion Tour End-User Event on October 15

Friedrichsdorf, Germany, October 8, 2019 – At the 2019 NAB Show New York, MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, will spotlight the innovative features of its latest 3D software solutions to meet the challenges of today’s media and entertainment content creators. NAB Show New York will be held at the Javits Convention Center in New York City, October 16 – 17.

Visitors to the Maxon booth (N441) are invited to experience the newly released Cinema 4D Release 21 (R21). The next generation of the company’s flagship 3D software solution features numerous enhancements and features including a completely new Caps and Bevel system, new Field Force dynamics, interface speed enhancements and broader integration with popular hardware and software technologies to help users create captivating motion graphics content. R21 also introduces Maxon’s “3D for the Whole World” initiative that puts professional 3D software within easy reach of content creators. This includes availability of a singular version of Cinema 4D, more efficient installation and licensing, and new low-entry subscription pricing. (R21 Full Feature List)

Demonstrations will also be available of the powerful Redshift GPU accelerated rendering solution, popular with creative professionals seeking a quick, accessible and efficient 3D production-proven renderer.

Superstar Guest Artists Presenters

Maxon is pleased to host a who’s who of 3D guest artists presenters who will share real-world Cinema 4D production challenges, valuable insights and emerging trends that enable aspiring artists and top echelon professionals to work more creatively and powerfully.


Confirmed presenters include:

  • Andrew Kramer, founder of Video Copilot and best known as the 'After Effects Guru', is host of over 160 tutorials and creator of title sequences for TV's Fringe and the film Star Trek. He continues to be a progressive force in the visual effects industry with his upbeat training style and innovative plug-ins.
  • Nick Campbell, founder of Greyscalegorilla, is a beloved creative force and educator in the motion design community. Greyscalegorilla develops several of the most popular 3D plugins, materials, and professional training for Cinema 4D, Redshift, X-Particles, and much more.
  • Marti Romances is co-founder and Creative Director of Territory Studio San Francisco. Embracing motion graphic design for film alongside games projects, Marti’s strong aesthetic, love of technology and craft led approach can be seen in popular films including Avengers: Infinity War, Blade Runner 2049, Mile 22, The Martian, Avengers: Age of Ultron, Guardians of the Galaxy, Ex Machina, and many others.
  • Robyn Haddow, a celebrated freelance motion graphic artist specializing in Fantasy User Interface (FUI) screen graphics and holograms and concept technology design, is noted for her contributions to Marvel Comics Universe films including Ant-Man and the Wasp, Spider Man: Homecoming, and more.
  • Doug Appleton is VFX Director at Perception, a New York design firm and innovation consultancy. He often works with his team and clients to problem solve on a range of projects from detailed UX interface projects for high profile security clients, to leading teams on title sequences like Avengers: Age of Ultron, Spider-Man: Homecoming, and Thor: Ragnarok.
  • Sekani Solomon is a freelance Cinema 4D generalist/designer based in New York City. His skillset in design, animation and compositing can be seen in diverse film and motion design projects including Black Panther, Hidden, Manhattan and the Semi Permanent creative events.
  • Scott Flato is executive producer at Gameday Creative, an Emmy-Award winning studio with extensive on-air motion graphics content creation experience for some of the biggest shows and events in television history. High profile clientele include Sony Entertainment, NBC Sports & Olympics, MLB, HBO, and Dr. Pepper.
  • Perry Harovas, is a noted author, designer and college educator with 28 years of experience in visual effects, compositing and 3D animation for film, television and games. Currently, as advanced Advanced Systems Engineer at World Wrestling Entertainment, he designs new workflows using Cinema 4D for the entire graphics department and creates content for major pay-per-view shows.

Check www.C4DLive.com for details on artist presenters and live streaming schedules.

NAB Show New York Location and Exhibit Hall Hours:
Location:
The Jacob K. Javits Center of New York
655 West 34th Street
New York, NY 10001

Exhibit Hall Hours
Wednesday, October 16 | 10 a.m. - 6 p.m.
Thursday, October 17 | 10 a.m. - 5 p.m.

Onsite Press Briefings
Members of the press interested in scheduling a briefing opportunity with Paul Babb, Maxon, Head of Worldwide Marketing, during the 2019 NAB Show New York, please contact Vicky Gray-Clark, Ambient PR, (408) 318-1980, vicky@ambientpr.com, or feel free to stop by the MAXON booth #N441.

The 3D Design + Motion Tour – NYC Stop
Since September of this year, Maxon has been hosting The 3D Design + Motion Tour, an unprecedented global learning event. Making stops in 26 cities throughout North America and Europe, artists who want to break into high-end 3D digital production are invited to learn from the most exciting names in the motion design and visual effects industry.

Industry-leading guest artists will breakdown key project elements and share motion design techniques that highlight the integration and performance between Maxon’s powerful 3D application, Cinema 4D, Adobe’s industry-leading Creative Suite and Redshift’s robust Redshift GPU-accelerated renderer for unlimited creative capabilities.

The New York City tour stop takes place conveniently on October 15, the day prior to NAB Show NY, at the School of the Visual Arts (SVA) – Silas Theatre. Full event and registration details available here.

 

About Maxon
Headquartered in Friedrichsdorf, Germany, Maxon Computer is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and Redshift 3D software products have been used extensively to help create and render everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well as for medical illustration, architectural and industrial design applications. Maxon has offices in Germany, USA, United Kingdom, Canada, France, Japan and Singapore. Maxon products are available directly from the website and its worldwide distribution network. Maxon is part of the Nemetschek Group.

Maxon Web Resources
Additional information on Maxon can be obtained as follows:
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Maxon Showreel

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Media Contact
Vicky Gray-Clark
Ambient PR 408-318-1980/vicky@ambientpr.com